2009-01-24

Group 1 - Tangible Media Projects.

Upplagd av Tibi

We choose the following projects from the portofolio at MIT Tangible Media Group:

1. Jabberstamp - http://www.rafelandia.com/jabberstamp/

With Jabberstamp, children can create and listen to sounds, and integrate the sound with their drawing. The product allows them to record and play the sound in very simple way, by clicking a pin device with a microphone the sound is recorded and associated with that point, and by pressing with a device resembling a trumpet on the same point the sound is played back.

http://www.youtube.com/watch?v=NIe-XDHcsOE

2. Robo Topobo - http://tangible.media.mit.edu/projects/RoboTopobo/index.php

Robo Topobo is a "physical game" for children where a robot is controlled by a game controller. By moving some parts of the robot following a certain pattern, those movements can be recorded, and later on played back. With this kind of behaviour is very easy to make the robot to move, without any programming skills.

http://www.youtube.com/watch?v=KuWOQUEax4M

3. Audiopad - http://tangible.media.mit.edu/projects/audiopad/

Audiopad is an instrument that transforms movements and positioning into music. A better way to create music is to use a mixer program. By using physical objects that represents different instruments makes much easier to experiment different ways to create music by trying different combinations of sounds and instruments.

http://web.media.mit.edu/~jpatten/audiopad-small-web.mov

4. I/O Brush http://tangible.media.mit.edu/projects/iobrush/

This project was already presented by our colleagues from Group 4.

http://tmg-video.media.mit.edu/iobrush/iobrush_350x240.mpg

2009-01-23

Group 3 - Last years projects

Upplagd av Alex

We also chose the drum-thingy (Bodymix) and the usb-flute (UFC2400)

http://iplab.nada.kth.se/cristi/interak08.html

Bascially we chose those two projects because we thought they were interesting and had an interesting approach to the connection between physical attributes of an action and its digital/technological counterpart.

This is a really funny way to excersice and take out your anger on somebody without hurting him/her. It's an annovative way to relieve your stress.

Link to pdf: http://portal.acm.org/ft_gateway.cfm?id=1358672&type=pdf&coll=ACM&dl=ACM&CFID=19344644&CFTOKEN=79574649

Light Tracer
Karl D.D. Willis
http://lighttracer.darcy.co.nz/


The main idea for Karl Willis was to include the participant in the creative process in art, but I still think his idea could totally have a place in this blog. The installation is quite basic, with a camera (3CCD or similar for low light conditions), a projector and a rear-projection screen. Then, take your cell-phone or your lighter and be creative !


Light Tracer from Karl D.D. Willis on Vimeo.

CHI '07 > Interactivity > I/O brush: beyond static collages

Link to the project (pdf): Click here



This project is interesting because it creates a novel but at the same time very intuitive and simple way to express yourself artistically.

Tangible3D (group 4)

Upplagd av Filip Biel


Tangible3D is a type of remote communication interface, designed to enhance the user's experience through tactile sensation - it's a haptic video phone. Not only is it possible to feel the remote persons hand, this person can even move your hand.

Soap: a Pointing Device that Works in Mid-Air
Patrick Baudisch, Mike Sinclair, and Andrew Wilson

I found this interesting idea in the CHI2007.
The idea is to take out the optical sensor from your wireless and optical mouse and to directly put it in a lovely and silky hull. Then, instead of using your desk as a reference for the optical sensor of your mouse, the new reference is the hull, and you just need to move it around the sensor to give it the direction, the position and so on. You can now use it to play sitting in your sofa or walking when you make a presentation...



link to the website of the project : here.