The easy way out

Upplagd av John Brynte Turesson

Wearable technology in its most literal form. Possibly out of our budget range though.

From http://technabob.com/blog/2014/09/19/iphone-dress/:

The luxury fashion designer spared no expense when it came to the iPhone dress. The long black mesh dress was covered in nearly a dozen iPhones (although other reports mention that it was covered in 50!). The phones captured all angles of the event, where Tahari also presented the rest of his collection for next season.


The Sound of Touch

Upplagd av Shachi Bista


This project was interesting for me because I have been involved in sound design and synthesis. Sound has been a very interesting subject for me because it can be mathematically manipulated and yet has an ability to induce deep emotional responses. Additionally, it was also related to the current theme of the project.

The Sound of Touch is an interactive physical interaction device which allows a recorded message to be modulated based on the undulations of a natural texture. A controller with a button for recording is present and the "wand" can then be traced onto a texture allowing the recorded sound to be modulated allowing interesting effects.

The "wand" contains a piezo-electric sensors measuring the vibrations induced by the textures, which is then used as an input signal for modulation of the recorded message. The message is first broken into separate pieces so that the pieces can be combined to synthesize a longer or shorter signal than the original recorded one. 


Upplagd av Shachi Bista

FocalSpace from Tangible Media Group on Vimeo.


Computer vision and background segmentation has been an interest of mine for a while. Having worked on these algorithms over the summer. I thought this project was interesting since it combines background segmentation with an intuitive (and brilliant) way of localizing the speaker.

The background segmentation is being supplemented by a kinect which provides a depth map that allows the extraction of the foreground. Additionally, a microphone array is used to localise the speaker. The kinect depth map along with the speaker localisation allows deriving a mask for the image to be blurred.


Familiar physical interaction

Upplagd av cristi

Talk about affordance, visibility ...

And a recent one on the same idea (parody on Apple promoting the iPad)


Upplagd av cristi

I keep getting this commercial when browsing the net. I wonder how easy it is to hack into it and make nice physical apps.

Group 5: Happiness Blanket

Upplagd av Ha med

The Happiness Blanket is a revolutionary device that visually shows the wellbeing of a passenger in real time by changing colour to reflect their mood while on-board. One of the innovative aspects of the Happiness Blanket is the mode of interaction which measures brain waves to understand the user mood and feelings. It could also be categorized as a wearable and made of natural materials. As the blanket change color depending on the mood of the user it is interesting to reflect on what color represent what feeling and how users could be affected by these colors.

Project Link

Group 5: Smart Ring

Upplagd av Ha med

Nod is a gesture control ring. The ring concept is inline with the course theme since it is wearable and can be made by natural material (metal). It proves that gesture control can be really accurate and feasible even in a small form factor. In a way it blends in and its intractability is not obvious.

Project Link

Group 5: Solar T-shirt

Upplagd av Ha med

This is a project from kobakant, a interaction design collective. The solar T-shirt is a wearable for a sunny place, it has a feather spinning by your neck. The project is interesting for this course as it uses natural materials, with the fabric and the feather. It is also interesting as they explore using a circuit that harvest energy from a solar cell and use conductive traces.


Group 2 - warning signs

Upplagd av anxiao chen

warning signs from Susan Ngo on Vimeo.

The interaction

Measure concentration of carbon monoxide in the air and visualize it on shirt.

The materials

Biometric sensors, muscle wire / shape memory alloys, thermochromatic fabric.

The implementation

Based on the level of carbon monoxide, an Arduino microcontroller sends out electricity through the muscle wires (copper, aluminum and nickel/nickel titanium) which heat up the thermochromatic fabric that changes color to show concentration change.

Our motivation

Wearable artifact that uses natural (soft) materials.
Designed for use in public space (outside).
Relevant theme (sustainability). Discursive design.

Group 3: Inspirational Exercise

Upplagd av John Brynte Turesson

Durr the vibrating watch

Durr is a clock that has no hands or numbers. Instead, it vibrates every 5 minutes, like a metronome.
Made by two Norwegian designers, the idea behind it was to explore the non-linear way that we humans experience time. When you are doing something pleasurable, time flies, but other times it will crawl by very slowly. With the watch, you become aware of time passing (and thereby your own perception of it) in a very tangible way.

The watch contains a stripped-down Arduino micro controller, a simple vibrator and clock battery that lasts 5 months.

We liked the idea because of the simplicity of both the concept and the implementation. We also liked that it forces its users to reconsider the concept of “time”. Maybe feeling the passage of time is not completely pleasant, but it would nevertheless be very interesting to try it for ourselves.


It’s a ring that allows you to interact with any device just with moments of your finger.

Why we liked it

We liked that it could represent a big change on how people interact with technology. This potentially allows users to interact with simple hand gestures like pointing with the finger with any application or device. Allows you to send texts, control home appliances with just your finger. This has a lot of potential for specific situations where the use of devices like keyboards, mouses or touch screens is not suitable.

How it works

Gets the input movements from accelerometers and touch sensors. Then communicates with an app on a mobile phone trough low consumption bluetooth. The phone then communicates with other apps or devices. It also gives the user feedback trough built-in vibration.


Like-a-hug is an interactive jacket developed at MIT Media Lab’s Tangible Media Group. The jacket is connected to the wearers Facebook account and gives the wearer a hug each time that person gets a like. In turn you can respond to a like by hugging (yourself) which then triggers a hug to the responder. A hug is simulated by inflating the jacket, more or less squeezing the wearer. When a hug is sent the jacket respond to the pressure put on the wearer's jacket. The jacket is connected to Facebook via a phone.

The project is interesting because it connects social media, otherwise only available on phones and computers, to the physical world. A "like" on Facebook is easy to send without putting that much meaning into the action. However, when you know that the person receives a physical hug one may put more meaning into what a "like" actually means.

Group 2 – Memento Mori

Upplagd av Andreas

by  Claire Kearney-Volpe, Sam Lavigne

Memento mori process from Sam Lavigne on Vimeo.

The interaction
The user presses a button to open the wooden box, which then prints out a unique highly specific fortune for the user.

The materials
Wooden box, servomechanism, thermal printer.

The implementation
Fortunes are created on the base of New York Times obituaries and stored directly on an Arduino microcontroller. When a users pushes the button, the servo motor opens the box and a random (no! highly specific!) fortune is selected and printed with the thermal printer. The wooden box will be closed after users tear off the fortune automatically.

Our motivation
Based mainly on natural materials (wood). Nice way to hide technology. Also interesting with a portable printer (printers of today can be small and perhaps wearable). Simple interaction with just one button.
A creepy project that stands out…

Group 2 - Heart Pillow

Upplagd av Johanna Andersson


The interaction
Allow a person to feel another person’s heartbeat in the pillow over distance.

The materials
A pillow, polar heart strap, polar signal receiver, vibration motor.

The implementation
The polar heart strap records the heartbeat of the person wearing it and transmits it to wirelessly to an Arduino microcontroller. The signal is being redirected to a vibration motor in the pillow which resembles the recorded heartbeat in real time.

Our motivation
Social experiment. The concept could be expanded for distance communication. Wireless and nicely hidden technology. Combining sense of natural materials with technology.

Group 1

Upplagd av Bálint Zsiga

We chose this because it's a simple, physical and wearable device. And the video is funny/cheesy.

Beautiful, exciting, physical, different, awesome. OMG.

We want to be able to do that!!

I/O Brush
Artful, playful, interactive and funky music.

Group 4: Fluffy Table

Upplagd av Sarah Freilich

This project is interesting because it demonstrates an unusual use of soft materials. While remote controls are traditionally hard and controlled with buttons, this table uses a soft surface and more expressive movements as input. It also changes the purpose of a familiar object, making a static object more interactive. The Fluffy Table is of course less practical than a regular remote control but it inspires a user to look at boring everyday objects, and how they can be used, from a different perspective.

Group 4: Turn signal biking jacket

Upplagd av Viktor Mattsson

Image: http://www.instructables.com/files/orig/FRC/II3V/FHY0I8RW/FRCII3VFHY0I8RW.jpg

Video: https://www.youtube.com/watch?v=ZtNEPkwCfxA

Project: http://www.instructables.com/id/turn-signal-biking-jacket/


We find this project to be interesting mainly due to its relevance to the course theme.
It is wearable, possible to make in natural materials, wireless (except internally) and could potentially be useful during rush hours or night time.

Group 4: Romance Pants

Upplagd av Electromagnet


Funny and interesting. The interactions introduced with this project are relevant to physical user-experience and are about wearable devices.

Zippers where used as sliding potentiometer using conductive thread and resistors. They have a very interesting element as they can be used progressively (different if you unzip half way or all the way).

In our example they used them to dim down the lights and to turn up the volume.

The buttons is used as a switch which lights up the candles. When the switch is turned on (which means the button is off) it send a signal to the candles (which are a box with 9V batter and 5V relay)

How does it work 
1) Zippers are used as sliding potentiometer using conductive thread and resistors
2) When sliding them down, arduino sends a wireless signal to a controller responsible for the lights and the music.
3) Buttons are opened and the switch is turned on, Arduino sends a message to the candles and they are lit up.

Interesting use of physical wearable objects (buttons, zippers) that can be used for several other use cases.

Especially the ability of a zipper to work as a sliding potentiometer can lead to several other innovative uses.