2014-12-16

Copernicus - PulseControl

Upplagd av Carl Eriksson

We have made a pulse control multiplayer game where we externally can set a goal pulse for the players to reach. There are different colors on the prototype representing if the player is far or close from reaching the goal pulse. If one player reaches the goal pulse a green light will appear and if the player keeps that pulse for a while the player wins and a light sequence will appear. The losing player will get a bright white blinking light. The game can then be externally reset, and a new goal pulse can be set.

Here's our final video presentation with our PulseControl project. This video explains what each colour means, and displays a short example usage of the prototypes.


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